Camera tracking and first bugfix

Progress is going quicker now, now that all the building blocks are in place. With the component based approach, getting different behaviors by applying carefully new logic that was just written becomes very easy. For instance:

Animated gif showing camera tracking of moving player vehicle and minimap support - collisions not working yet

Added a tracking component to get game objects tracking each other

Apply it to the cameras, and you get a basic third person view working and a minimap!

Now the question is how to add collision handling…

Time spent for this Time spent so far
8 h 33 h

Adding movements, getting first bugs

Now I can start working on the engine itself!

Animated gif showing moving player vehicle and spawned enemies - Movement, no camera tracking, broken mini map

Added support for player vehicle movement and "enemy" models, but cameras don't follow and minimap camera is now broken

One step forward, two steps backwards...

It does feel good to start seeing stuff move around. The broken rendering on the minimap is strange but I haven’t looked at it yet, so probably nothing to be worried about?

Time spent for this Time spent so far
5 h 25 h