Render to texture and model cleanup

I did a bit of grunt work as I was getting frustrated with the look of the scene and the usability of the software while working on rendering. This implied a rework of many models making them more colorful, better optimized (removed duplicate vertices and fixed normals) and standardized (they all face the same directions -Z). I could then update my code to work in a more standard way now that models have been oriented properly. I also added a separate debug camera (in the top left corner), and the necessary code to render to texture (which is now displayed on the platform screens).

New models, better debug experience, first steps for deferred renderin

Surface normals visible on the platform screens after pre-calculation

Time spent for this Time spent so far
15 h 135 h
[Lire]