This is my first post, how exciting! Here is where the project is at (initial push to GitLab):
Time spent for this | Time spent so far |
---|---|
20 h | 20 h |
This took longer than one can imagine at first as it meant making the following from scratch:
- write classes for game logic based on object/components model,
- write classes for rendering handler,
- write classes for collision handler (skeleton),
- write classes for input handler,
- write logic to handle multiple viewports,
- setting up the visual studio project,
- setting up the gitlab environment,
- wrangling the libraries:
- tinyobjloader to load the models obj files,
- stb to load the textures,
- SDL to handle the keyboard/mouse and rendering window,
- glew and glm to interact with OpenGL from C++
- figure out how to render two separate cameras with proper object oriented design (no hardcoding it)
- setting up a game skeleton using this rough engine
- write the shader code (vertex and fragment) for rendering the diffuse color of the model’s meshes